boxAutoGroup.cpp 7.8 KB

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  1. #include "cdrapp.h"
  2. // 扩展边界框
  3. void expand_bounding_boxes(std::vector<BoundingBox>& boxes, double exp) {
  4. for (auto& box : boxes) {
  5. // 扩展宽度和高度
  6. box.w += 2 * exp; // 左右各扩展
  7. box.h += 2 * exp; // 上下各扩展
  8. // 调整左下角坐标
  9. box.x -= exp; // 向左扩展
  10. box.y -= exp; // 向下扩展
  11. }
  12. }
  13. double get_bounding_box_area(BoundingBox box) { return box.w * box.h; }
  14. // 自定义比较函数,按 BoundingBox 的面积大小进行排序
  15. bool compare_bounding_boxes(const std::pair<int, BoundingBox> &a,
  16. const std::pair<int, BoundingBox> &b) {
  17. return get_bounding_box_area(a.second) > get_bounding_box_area(b.second);
  18. }
  19. // 查找父节点
  20. int find(std::vector<int>& parent, int x) {
  21. if (parent[x] != x) {
  22. parent[x] = find(parent, parent[x]);
  23. }
  24. return parent[x];
  25. }
  26. // 合并两个集合
  27. void unionSet(std::vector<int>& parent, int x, int y) {
  28. int xroot = find(parent, x);
  29. int yroot = find(parent, y);
  30. parent[xroot] = yroot;
  31. }
  32. // 检查两个矩形是否重叠
  33. bool isOverlapped(const BoundingBox &a, const BoundingBox &b) {
  34. return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y;
  35. } // 函数使用AABB(Axis-Aligned Bounding Box)碰撞检测
  36. bool BBox_DrawRectangle(corel *cdr, double exp) {
  37. BoundingBox box;
  38. auto sr = cdr->ActiveSelectionRange; // 获得选择范围
  39. auto al = cdr->ActiveVirtualLayer; // 虚拟物件虚拟层
  40. if (!sr || !al) return false;
  41. BeginOpt(cdr);
  42. auto srs = cdr->CreateShapeRange();
  43. // CorelDRAW Shapes 物件 Item 编号从1开始
  44. for (auto i = 0; i != sr->Count; i++) {
  45. sr->Shapes->Item[i + 1]->GET_BOUNDING_BOX(box); // 获得Shapes的BoundingBox,赋值到box
  46. if (fabs(exp) > 0.02 ) { box.w += 2 * exp; box.h += 2 * exp; box.x -= exp; box.y -= exp; }
  47. auto s = al->CreateRectangle2(box.x, box.y, box.w, box.h, ZERO_4PC); // 使用BoundingBox box 创建一个矩形
  48. s->Outline->Color->RGBAssign(0, 255, 0);
  49. srs->Add(s);
  50. }
  51. cdr->ActiveDocument->LogCreateShapeRange(srs); // 虚拟物件添加到文档中
  52. srs->CreateSelection();
  53. sprintf(infobuf, "提示: 标记画框数量: %d 个\n容差值请使用小键盘输入", srs->Count);
  54. EndOpt(cdr);
  55. return true;
  56. }
  57. bool AutoMakeSelection(corel *cdr) {
  58. auto sr = cdr->ActiveSelectionRange;
  59. if (0 == sr->Count) {
  60. auto all = cdr->ActiveDocument->ActivePage->Shapes->All();
  61. all->CreateSelection();
  62. }
  63. return true;
  64. }
  65. // 快速分组重叠的区域, 使用算法"Union-Find" 算法。这个算法可以有效地处理这种并集问题。
  66. // 算法的时间复杂度为 O(n^2),其中 n 是矩形的数量。如果矩形数量较多,可以考虑使用更高效的算法,
  67. // 例如使用四叉树(Quadtree)或者区间树(Interval Tree)等数据结构来加速计算。
  68. bool Box_AutoGroup(corel *cdr, double exp) {
  69. BoundingBox box;
  70. auto sr = cdr->ActiveSelectionRange; // 获得选择范围
  71. auto al = cdr->ActiveLayer; // 获得当前层
  72. if (!sr || !al) return false;
  73. auto start = std::chrono::high_resolution_clock::now(); // 开始时间
  74. BeginOpt(cdr);
  75. std::vector<BoundingBox> boxes;
  76. std::vector<int> parent;
  77. // CorelDRAW Shapes 物件 Item 编号从1开始
  78. for (auto i = 0; i != sr->Count; i++) {
  79. sr->Shapes->Item[i + 1]->GET_BOUNDING_BOX(box);
  80. boxes.push_back(box);
  81. parent.push_back(i);
  82. }
  83. // 扩展边界框,或者收缩边界框
  84. if (fabs(exp) > 0.02 ) {
  85. expand_bounding_boxes(boxes, exp);
  86. }
  87. // 实现 Union-Find 算法来合并重叠的区域
  88. for (int i = 0; i < boxes.size(); i++) {
  89. for (int j = i + 1; j < boxes.size(); j++) {
  90. if (isOverlapped(boxes[i], boxes[j])) {
  91. unionSet(parent, i, j);
  92. }
  93. }
  94. }
  95. double runtime[2] = {0,0};
  96. auto end = std::chrono::high_resolution_clock::now();
  97. std::chrono::duration<double> duration = end - start;
  98. runtime[0] = duration.count();
  99. // 输出分组结果到文件
  100. // std::ofstream output_file("D:\\group.txt");
  101. // if (output_file.is_open()) {
  102. // std::map<int, std::vector<int>> groups;
  103. // for (int i = 0; i < parent.size(); i++) {
  104. // int root = find(parent, i);
  105. // groups[root].push_back(i + 1); // CorelDRAW Shapes 物件 Item 编号从1开始
  106. // }
  107. // for (const auto& group : groups) {
  108. // output_file << "Group: ";
  109. // for (int index : group.second) {
  110. // output_file << index << " ";
  111. // }
  112. // output_file << std::endl;
  113. // }
  114. // auto end = std::chrono::high_resolution_clock::now(); // 结束时间
  115. // // 计算持续时间
  116. // std::chrono::duration<double> duration = end - start;
  117. // output_file << "Execution time: " << duration.count() << " seconds\n";
  118. // output_file.close();
  119. // }
  120. // 输出分组结果
  121. std::map<int, std::vector<int>> groups;
  122. for (int i = 0; i < parent.size(); i++) {
  123. int root = find(parent, i);
  124. groups[root].push_back(i + 1); // CorelDRAW Shapes 物件 Item 编号从1开始
  125. }
  126. auto srgp = cdr->CreateShapeRange();
  127. auto srs = cdr->CreateShapeRange();
  128. cdr->ActiveDocument->ClearSelection();
  129. // 原来 没有取消选择 最初速度
  130. // Execution time: 63.0305 seconds
  131. // srgp->GET_BOUNDING_BOX(box);
  132. // al->CreateRectangle2(box.x, box.y, box.w, box.h, ZERO_4PC); // 使用边界 创建一个矩形
  133. // box边界 转左上和右下坐标 box.x, box.y + box.h, box.x + box.w, box.y
  134. // auto sh = cdr->ActivePage->SelectShapesFromRectangle(box.x, box.y + box.h, box.x + box.w, box.y, false);
  135. // sh->Group();
  136. // 使用 SelectShapesFromRectangle 框选的形状进行群组
  137. // Execution time: 2.44753 seconds
  138. // cdr->ActiveDocument->ClearSelection(); // 使用取消选择
  139. // Execution time: 1.7432 seconds
  140. // srgp->CreateSelection();
  141. // cdr->ActiveSelectionRange->Group();
  142. // Execution time: 1.87662 seconds
  143. // 分组分别进行群组
  144. for (const auto& group : groups) {
  145. for (int index : group.second)
  146. srgp->Add(sr->Shapes->Item[index]);
  147. if(sr->Count >1)
  148. srs->Add(srgp->Group());
  149. else
  150. srs->AddRange(srgp);
  151. srgp->RemoveAll();
  152. }
  153. srs->CreateSelection();
  154. // 计算持续时间
  155. duration = std::chrono::high_resolution_clock::now() - start;
  156. runtime[1] = duration.count();
  157. sprintf(infobuf, "选择物件: %d 个, 分组: %.2f秒\n总共群组: %d 组, 总时间: %.2f秒", sr->Count, runtime[0] + 0.01, srs->Count, runtime[1] + 0.02);
  158. EndOpt(cdr);
  159. return true;
  160. }
  161. // 按矩形框范围分组,供其他功能调用
  162. bool BoxGrouping(corel *cdr, IVGShapeRange *sr, IVGShapeRange *srs, double exp ) {
  163. BoundingBox box;
  164. auto al = cdr->ActiveLayer; // 获得当前层
  165. if (!sr || !al) return false;
  166. std::vector<BoundingBox> boxes;
  167. std::vector<int> parent;
  168. // CorelDRAW Shapes 物件 Item 编号从1开始
  169. for (auto i = 0; i != sr->Count; i++) {
  170. sr->Shapes->Item[i + 1]->GET_BOUNDING_BOX(box);
  171. boxes.push_back(box);
  172. parent.push_back(i);
  173. }
  174. // 扩展边界框,或者收缩边界框
  175. if (fabs(exp) > 0.02 ) {
  176. expand_bounding_boxes(boxes, exp);
  177. }
  178. // 实现 Union-Find 算法来合并重叠的区域
  179. for (int i = 0; i < boxes.size(); i++) {
  180. for (int j = i + 1; j < boxes.size(); j++) {
  181. if (isOverlapped(boxes[i], boxes[j])) {
  182. unionSet(parent, i, j);
  183. }
  184. }
  185. }
  186. // 输出分组结果
  187. std::map<int, std::vector<int>> groups;
  188. for (int i = 0; i < parent.size(); i++) {
  189. int root = find(parent, i);
  190. groups[root].push_back(i + 1);
  191. }
  192. auto srgp = cdr->CreateShapeRange();
  193. // 分组分别进行群组
  194. for (const auto& group : groups) {
  195. for (int index : group.second)
  196. srgp->Add(sr->Shapes->Item[index]);
  197. if(sr->Count >1)
  198. srs->Add(srgp->Group());
  199. else{
  200. srs->AddRange(srgp);
  201. }
  202. srgp->RemoveAll();
  203. }
  204. return true;
  205. }