boxAutoGroup.cpp 7.7 KB

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  1. #include "cdrapp.h"
  2. // 扩展边界框
  3. void expand_bounding_boxes(std::vector<BoundingBox>& boxes, double exp) {
  4. for (auto& box : boxes) {
  5. // 扩展宽度和高度
  6. box.w += 2 * exp; // 左右各扩展
  7. box.h += 2 * exp; // 上下各扩展
  8. // 调整左下角坐标
  9. box.x -= exp; // 向左扩展
  10. box.y -= exp; // 向下扩展
  11. }
  12. }
  13. double get_bounding_box_area(BoundingBox box) { return box.w * box.h; }
  14. // 自定义比较函数,按 BoundingBox 的面积大小进行排序
  15. bool compare_bounding_boxes(const std::pair<int, BoundingBox> &a,
  16. const std::pair<int, BoundingBox> &b) {
  17. return get_bounding_box_area(a.second) > get_bounding_box_area(b.second);
  18. }
  19. // 查找父节点
  20. int find(std::vector<int>& parent, int x) {
  21. if (parent[x] != x) {
  22. parent[x] = find(parent, parent[x]);
  23. }
  24. return parent[x];
  25. }
  26. // 合并两个集合
  27. void unionSet(std::vector<int>& parent, int x, int y) {
  28. int xroot = find(parent, x);
  29. int yroot = find(parent, y);
  30. parent[xroot] = yroot;
  31. }
  32. // 检查两个矩形是否重叠
  33. bool isOverlapped(const BoundingBox &a, const BoundingBox &b) {
  34. return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y;
  35. } // 函数使用AABB(Axis-Aligned Bounding Box)碰撞检测
  36. bool BBox_DrawRectangle(corel *cdr, double exp) {
  37. BoundingBox box;
  38. auto sr = cdr->ActiveSelectionRange; // 获得选择范围
  39. auto al = cdr->ActiveLayer; // 获得当前层
  40. if (!sr || !al) return false;
  41. BeginOpt(cdr);
  42. auto srs = cdr->CreateShapeRange();
  43. // CorelDRAW Shapes 物件 Item 编号从1开始
  44. for (auto i = 0; i != sr->Count; i++) {
  45. sr->Shapes->Item[i + 1]->GET_BOUNDING_BOX(box); // 获得Shapes的BoundingBox,赋值到box
  46. if (fabs(exp) > 0.02 ) { box.w += 2 * exp; box.h += 2 * exp; box.x -= exp; box.y -= exp; }
  47. auto s = al->CreateRectangle2(box.x, box.y, box.w, box.h, ZERO_4PC); // 使用BoundingBox box 创建一个矩形
  48. s->Outline->Color->RGBAssign(0, 255, 0);
  49. srs->Add(s);
  50. }
  51. srs->CreateSelection();
  52. sprintf(infobuf, "提示: 标记画框数量: %d 个\n容差值请使用小键盘输入", srs->Count);
  53. EndOpt(cdr);
  54. return true;
  55. }
  56. bool AutoMakeSelection(corel *cdr) {
  57. auto sr = cdr->ActiveSelectionRange;
  58. if (0 == sr->Count) {
  59. auto all = cdr->ActiveDocument->ActivePage->Shapes->All();
  60. all->CreateSelection();
  61. }
  62. return true;
  63. }
  64. // 快速分组重叠的区域, 使用算法"Union-Find" 算法。这个算法可以有效地处理这种并集问题。
  65. // 算法的时间复杂度为 O(n^2),其中 n 是矩形的数量。如果矩形数量较多,可以考虑使用更高效的算法,
  66. // 例如使用四叉树(Quadtree)或者区间树(Interval Tree)等数据结构来加速计算。
  67. bool Box_AutoGroup(corel *cdr, double exp) {
  68. BoundingBox box;
  69. auto sr = cdr->ActiveSelectionRange; // 获得选择范围
  70. auto al = cdr->ActiveLayer; // 获得当前层
  71. if (!sr || !al) return false;
  72. auto start = std::chrono::high_resolution_clock::now(); // 开始时间
  73. BeginOpt(cdr);
  74. std::vector<BoundingBox> boxes;
  75. std::vector<int> parent;
  76. // CorelDRAW Shapes 物件 Item 编号从1开始
  77. for (auto i = 0; i != sr->Count; i++) {
  78. sr->Shapes->Item[i + 1]->GET_BOUNDING_BOX(box);
  79. boxes.push_back(box);
  80. parent.push_back(i);
  81. }
  82. // 扩展边界框,或者收缩边界框
  83. if (fabs(exp) > 0.02 ) {
  84. expand_bounding_boxes(boxes, exp);
  85. }
  86. // 实现 Union-Find 算法来合并重叠的区域
  87. for (int i = 0; i < boxes.size(); i++) {
  88. for (int j = i + 1; j < boxes.size(); j++) {
  89. if (isOverlapped(boxes[i], boxes[j])) {
  90. unionSet(parent, i, j);
  91. }
  92. }
  93. }
  94. double runtime[2] = {0,0};
  95. auto end = std::chrono::high_resolution_clock::now();
  96. std::chrono::duration<double> duration = end - start;
  97. runtime[0] = duration.count();
  98. // 输出分组结果到文件
  99. // std::ofstream output_file("D:\\group.txt");
  100. // if (output_file.is_open()) {
  101. // std::map<int, std::vector<int>> groups;
  102. // for (int i = 0; i < parent.size(); i++) {
  103. // int root = find(parent, i);
  104. // groups[root].push_back(i + 1); // CorelDRAW Shapes 物件 Item 编号从1开始
  105. // }
  106. // for (const auto& group : groups) {
  107. // output_file << "Group: ";
  108. // for (int index : group.second) {
  109. // output_file << index << " ";
  110. // }
  111. // output_file << std::endl;
  112. // }
  113. // auto end = std::chrono::high_resolution_clock::now(); // 结束时间
  114. // // 计算持续时间
  115. // std::chrono::duration<double> duration = end - start;
  116. // output_file << "Execution time: " << duration.count() << " seconds\n";
  117. // output_file.close();
  118. // }
  119. // 输出分组结果
  120. std::map<int, std::vector<int>> groups;
  121. for (int i = 0; i < parent.size(); i++) {
  122. int root = find(parent, i);
  123. groups[root].push_back(i + 1); // CorelDRAW Shapes 物件 Item 编号从1开始
  124. }
  125. auto srgp = cdr->CreateShapeRange();
  126. auto srs = cdr->CreateShapeRange();
  127. cdr->ActiveDocument->ClearSelection();
  128. // 原来 没有取消选择 最初速度
  129. // Execution time: 63.0305 seconds
  130. // srgp->GET_BOUNDING_BOX(box);
  131. // al->CreateRectangle2(box.x, box.y, box.w, box.h, ZERO_4PC); // 使用边界 创建一个矩形
  132. // box边界 转左上和右下坐标 box.x, box.y + box.h, box.x + box.w, box.y
  133. // auto sh = cdr->ActivePage->SelectShapesFromRectangle(box.x, box.y + box.h, box.x + box.w, box.y, false);
  134. // sh->Group();
  135. // 使用 SelectShapesFromRectangle 框选的形状进行群组
  136. // Execution time: 2.44753 seconds
  137. // cdr->ActiveDocument->ClearSelection(); // 使用取消选择
  138. // Execution time: 1.7432 seconds
  139. // srgp->CreateSelection();
  140. // cdr->ActiveSelectionRange->Group();
  141. // Execution time: 1.87662 seconds
  142. // 分组分别进行群组
  143. for (const auto& group : groups) {
  144. for (int index : group.second)
  145. srgp->Add(sr->Shapes->Item[index]);
  146. if(sr->Count >1)
  147. srs->Add(srgp->Group());
  148. else
  149. srs->AddRange(srgp);
  150. srgp->RemoveAll();
  151. }
  152. srs->CreateSelection();
  153. // 计算持续时间
  154. duration = std::chrono::high_resolution_clock::now() - start;
  155. runtime[1] = duration.count();
  156. sprintf(infobuf, "选择物件: %d 个, 分组: %.2f秒\n总共群组: %d 组, 总时间: %.2f秒", sr->Count, runtime[0] + 0.01, srs->Count, runtime[1] + 0.02);
  157. EndOpt(cdr);
  158. return true;
  159. }
  160. // 按矩形框范围分组,供其他功能调用
  161. bool BoxGrouping(corel *cdr, IVGShapeRange *sr, IVGShapeRange *srs, double exp ) {
  162. BoundingBox box;
  163. auto al = cdr->ActiveLayer; // 获得当前层
  164. if (!sr || !al) return false;
  165. std::vector<BoundingBox> boxes;
  166. std::vector<int> parent;
  167. // CorelDRAW Shapes 物件 Item 编号从1开始
  168. for (auto i = 0; i != sr->Count; i++) {
  169. sr->Shapes->Item[i + 1]->GET_BOUNDING_BOX(box);
  170. boxes.push_back(box);
  171. parent.push_back(i);
  172. }
  173. // 扩展边界框,或者收缩边界框
  174. if (fabs(exp) > 0.02 ) {
  175. expand_bounding_boxes(boxes, exp);
  176. }
  177. // 实现 Union-Find 算法来合并重叠的区域
  178. for (int i = 0; i < boxes.size(); i++) {
  179. for (int j = i + 1; j < boxes.size(); j++) {
  180. if (isOverlapped(boxes[i], boxes[j])) {
  181. unionSet(parent, i, j);
  182. }
  183. }
  184. }
  185. // 输出分组结果
  186. std::map<int, std::vector<int>> groups;
  187. for (int i = 0; i < parent.size(); i++) {
  188. int root = find(parent, i);
  189. groups[root].push_back(i + 1);
  190. }
  191. auto srgp = cdr->CreateShapeRange();
  192. // 分组分别进行群组
  193. for (const auto& group : groups) {
  194. for (int index : group.second)
  195. srgp->Add(sr->Shapes->Item[index]);
  196. if(sr->Count >1)
  197. srs->Add(srgp->Group());
  198. else{
  199. srs->AddRange(srgp);
  200. }
  201. srgp->RemoveAll();
  202. }
  203. return true;
  204. }