#include "cdrapp.h" #include #define _USE_MATH_DEFINES #include // C++ 在 math.h 中定义 M_PI 需要 _USE_MATH_DEFINES 宏 bool Test_Intersect(corel* cdr){ cdr->ActiveDocument->Unit = cdrInch; IVGShapePtr s[3]; IVGShapePtr si[3]; IVGShapePtr sm; double x, y, radius = 1.5 ; int r, g, b; // 通过将 i 乘以 2.09439507 (120度的弧度),可以将三个椭圆均匀地分布在一个圆上。 // radius = 1.5 则是决定椭圆的大小。 这个数字控制椭圆的半径,也就是椭圆的大小。 // 创建3个椭圆, 填色 RGB: for (int i = 0; i != 3; i++) { x = cdr->ActivePage->SizeWidth / 2 + 1 * cos(i * M_PI * 2.0 / 3.0); y = cdr->ActivePage->SizeHeight / 2 + 1 * sin(i * M_PI * 2.0 / 3.0); s[i] = MakeEllipse(cdr, x, y, radius); r = 255 * (i == 0); g = 255 * (i == 1); b = 255 * (i == 2); s[i]->Fill->UniformColor->RGBAssign(r, g, b); } // 创建3个相交物件, IVGShape::Intersect 函数原型 // IVGShapePtr IVGShape::Intersect ( struct IVGShape * TargetShape, VARIANT_BOOL LeaveSource, VARIANT_BOOL LeaveTarget ); for (int i = 0; i != 3; i++) { int n = (i + 1) % 3; si[i] = s[i]->Intersect(s[n], true, true); auto c1 = s[i]->Fill->UniformColor; auto c2 = s[n]->Fill->UniformColor; r = c1->RGBRed + c2->RGBRed; g = c1->RGBGreen + c2->RGBGreen; b = c1->RGBBlue + c2->RGBBlue; si[i]->Fill->UniformColor->RGBAssign(r, g, b); } // 建立相交物件,填充白色 sm = si[1]->Intersect(si[2], true, true); auto c3 = cdr->CreateRGBColor(255, 255, 255); sm->Fill->UniformColor = c3; return true; } bool polygon_gravity_dot(corel* cdr){ cdr->ActiveDocument->Unit = cdrMillimeter; double x, y; // IVGShapePtr ActiveShape; // 获取当前选中的图形 函数原型 auto s = cdr->ActiveShape; // IVGShapeRangePtr IVGApplication::CreateShapeRange ( ); auto srs = cdr->CreateShapeRange(); // 获取节点函数原型 // IVGNodePtr IVGNodes::GetItem ( long Index ); // IVGNodePtr IVGNodeRange::GetItem ( long Index ); for(auto i = 0; i < s->DisplayCurve->Nodes->Count; i++){ auto n = s->DisplayCurve->Nodes->Item[i+1]; x = n->PositionX; y = n->PositionY; printf("%f, %f\n", x, y); // auto sy = MakeEllipse(cdr, x, y, 5); // sy->Outline->Color->RGBAssign(255, 0, 0); // auto sj = MakeRectangle(cdr, x, y, 10, 10); // sj->Outline->Color->RGBAssign(0, 255, 0); auto l = DrawLine(cdr, x, y, s->CenterX, s->CenterY); srs->Add(l); } // HRESULT IVGShapeRange::CreateSelection ( ); srs->CreateSelection(); return true; } // 建立矩形和圆形函数原型 // IVGShapePtr IVGLayer::CreateRectangle2 ( double x, double y, double Width, double Height, // double RadiusUL, double RadiusUR, double RadiusLR, double RadiusLL ); // IVGShapePtr IVGLayer::CreateEllipse2 ( double CenterX, double CenterY, double Radius1, // double Radius2, double StartAngle, double EndAngle, VARIANT_BOOL Pie ); IVGShapePtr MakeEllipse(corel* cdr, double x, double y, double r){ return cdr->ActiveLayer->CreateEllipse2(x, y, r, ZERO_4PC); } IVGShapePtr MakeEllipse(corel* cdr, IVGShapePtr s, double r){ double x, y; x = s->CenterX; y = s->CenterY; return cdr->ActiveLayer->CreateEllipse2(x, y, r, ZERO_4PC); } IVGShapePtr MakeRectangle(corel* cdr, double x, double y, double w, double h){ auto sj = cdr->ActiveLayer->CreateRectangle2(x, y, w, h, ZERO_4PC); sj->PutCenterX(x); sj->PutCenterY(y); return sj; } IVGShapePtr MakeRectangle(corel* cdr, IVGShapePtr s, double w, double h){ double x, y; x = s->CenterX; y = s->CenterY; auto sj = cdr->ActiveLayer->CreateRectangle2(x, y, w, h, ZERO_4PC); sj->PutCenterX(x); sj->PutCenterY(y); return sj; } // IVGShapePtr IVGLayer::CreateLineSegment ( double StartX, double StartY, double EndX, double EndY ); // 画一条线,设置轮廓色 M100 IVGShapePtr DrawLine(corel* cdr, double x1, double y1, double x2, double y2){ auto line = cdr->ActiveLayer->CreateLineSegment(x1, y1, x2, y2); line->Outline->Color->CMYKAssign(0, 100, 0, 0); return line; } // IVGShapePtr IVGLayer::FindShape ( _bstr_t Name, enum cdrShapeType Type, long StaticID, VARIANT_BOOL Recursive ); // IVGShapePtr IVGLayer::CreateCurveSegment ( double StartX, double StartY, double EndX, double EndY, double StartingControlPointLength, // double StartingControlPointAngle, double EndingControlPointLength, double EndingControlPointAngle ); // IVGShapePtr IVGLayer::CreateCurveSegment2 ( double x1, double y1, double StartingControlPointX, double StartingControlPointY, // double EndingControlPointX, double EndingControlPointY, double x2, double y2 );