|
@@ -0,0 +1,64 @@
|
|
|
|
+#include <windows.h>
|
|
|
|
+#include <opencv2/opencv.hpp>
|
|
|
|
+
|
|
|
|
+#pragma comment(lib, "opencv_world4100.lib")
|
|
|
|
+using namespace cv;
|
|
|
|
+using namespace std;
|
|
|
|
+
|
|
|
|
+int main(int argc, char *argv[])
|
|
|
|
+{
|
|
|
|
+
|
|
|
|
+ if (argc != 2) {
|
|
|
|
+ puts("彩色图片去除阴影App By 蘭雅 捞鱼吧 bbs.lyvba.com\n");
|
|
|
|
+ puts("Usage: removeShadow image\n");
|
|
|
|
+ int i = getchar();
|
|
|
|
+ return 8;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Mat src = imread(argv[1]);
|
|
|
|
+ if (src.empty()) {
|
|
|
|
+ puts("Error: Could not open or find the image.\n");
|
|
|
|
+ return 1;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // 1. 将图像转换为 HSV 色彩空间
|
|
|
|
+ Mat hsv;
|
|
|
|
+ cvtColor(src, hsv, COLOR_BGR2HSV);
|
|
|
|
+ // 分离通道
|
|
|
|
+ vector<Mat> hsvChannels;
|
|
|
|
+ split(hsv, hsvChannels);
|
|
|
|
+
|
|
|
|
+ // 2. 对 V 通道进行处理
|
|
|
|
+ Mat vChannel = hsvChannels[2];
|
|
|
|
+ Mat element = getStructuringElement(MORPH_RECT, Size(3, 3));
|
|
|
|
+ int iteration = 9;
|
|
|
|
+
|
|
|
|
+ // 3. 膨胀和腐蚀操作
|
|
|
|
+ Mat dilateMat;
|
|
|
|
+ morphologyEx(vChannel, dilateMat, MORPH_DILATE, element, Point(-1, -1), iteration);
|
|
|
|
+ Mat erodeMat;
|
|
|
|
+ morphologyEx(dilateMat, erodeMat, MORPH_ERODE, element, Point(-1, -1), iteration);
|
|
|
|
+
|
|
|
|
+ // 4. 计算去阴影效果
|
|
|
|
+ Mat calcMat = ~(erodeMat - vChannel);
|
|
|
|
+ normalize(calcMat, calcMat, 0, 255, NORM_MINMAX);
|
|
|
|
+
|
|
|
|
+ // 5. 将处理后的 V 通道与原始 H 和 S 通道合并
|
|
|
|
+ hsvChannels[2] = calcMat;
|
|
|
|
+ Mat result;
|
|
|
|
+ merge(hsvChannels, hsv);
|
|
|
|
+
|
|
|
|
+ // 6. 将 HSV 转换回 BGR 色彩空间
|
|
|
|
+ cvtColor(hsv, result, COLOR_HSV2BGR);
|
|
|
|
+
|
|
|
|
+ // 7. 将结果保存为图像
|
|
|
|
+ imwrite("removeShadow_color.png", result);
|
|
|
|
+
|
|
|
|
+ // 去阴影结果保存为图像
|
|
|
|
+ imwrite("removeShadow.png", calcMat);
|
|
|
|
+ imshow("removeShadow.png", calcMat);
|
|
|
|
+ waitKey(50);
|
|
|
|
+ MessageBoxA(NULL, "彩色图片去除阴影操作完成,感谢您的试用!\n原创软件->捞鱼吧 bbs.lyvba.com", "彩色图片去除阴影App By 蘭雅", MB_ICONINFORMATION);
|
|
|
|
+
|
|
|
|
+ return 0;
|
|
|
|
+}
|