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- // rtti1.cpp -- using the RTTI dynamic_cast operator
- #include <iostream>
- #include <cstdlib>
- #include <ctime>
- using std::cout;
- class Grand
- {
- private:
- int hold;
- public:
- Grand(int h = 0) : hold(h) {}
- virtual void Speak() const { cout << "I am a grand class!\n";}
- virtual int Value() const { return hold; }
- };
- class Superb : public Grand
- {
- public:
- Superb(int h = 0) : Grand(h) {}
- void Speak() const {cout << "I am a superb class!!\n"; }
- virtual void Say() const
- { cout << "I hold the superb value of " << Value() << "!\n";}
- };
- class Magnificent : public Superb
- {
- private:
- char ch;
- public:
- Magnificent(int h = 0, char c = 'A') : Superb(h), ch(c) {}
- void Speak() const {cout << "I am a magnificent class!!!\n";}
- void Say() const {cout << "I hold the character " << ch <<
- " and the integer " << Value() << "!\n"; }
- };
- Grand * GetOne();
- int main()
- {
- std::srand(std::time(0));
- Grand * pg;
- Superb * ps;
- for (int i = 0; i < 5; i++)
- {
- pg = GetOne();
- pg->Speak();
- if( ps = dynamic_cast<Superb *>(pg))
- ps->Say();
- }
- // std::cin.get();
- return 0;
- }
- Grand * GetOne() // generate one of three kinds of objects randomly
- {
- Grand * p;
- switch( std::rand() % 3)
- {
- case 0: p = new Grand(std::rand() % 100);
- break;
- case 1: p = new Superb(std::rand() % 100);
- break;
- case 2: p = new Magnificent(std::rand() % 100,
- 'A' + std::rand() % 26);
- break;
- }
- return p;
- }
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