@@ -0,0 +1,12 @@
+#include <math.h>
+
+float sqrtf(float x)
+{
+ long double t;
+ /* The long double result has sufficient precision so that
+ * second rounding to float still keeps the returned value
+ * correctly rounded, see Pierre Roux, "Innocuous Double
+ * Rounding of Basic Arithmetic Operations". */
+ __asm__ ("fsqrt" : "=t"(t) : "0"(x));
+ return (float)t;
+}
@@ -1,7 +0,0 @@
-.global sqrtf
-.type sqrtf,@function
-sqrtf: flds 4(%esp)
- fsqrt
- fstps 4(%esp)
- flds 4(%esp)
- ret