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@@ -23,10 +23,6 @@ static void add(long double *hi, long double *lo, long double x, long double y)
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*lo = y - r;
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}
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-/*
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-TODO(nsz): probably simpler mul is enough if we assume x and y are doubles
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-so last 11bits are all zeros, no subnormals etc
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-*/
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/* exact mul, assumes no over/underflow */
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static void mul(long double *hi, long double *lo, long double x, long double y)
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{
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@@ -115,7 +111,7 @@ double fma(double x, double y, double z)
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add(&hi, &lo2, xy, z);
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if (hi == 0) {
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fesetround(round);
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- /* TODO: verify that the sign of 0 is always correct */
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+ /* make sure that the sign of 0 is correct */
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return (xy + z) + lo1;
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}
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} else {
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