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@@ -9,37 +9,28 @@ int __loc_is_allocated(locale_t loc)
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locale_t __newlocale(int mask, const char *name, locale_t loc)
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{
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- int i, j;
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struct __locale_struct tmp;
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- const struct __locale_map *lm;
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+
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+ for (int i=0; i<LC_ALL; i++) {
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+ tmp.cat[i] = (!(mask & (1<<i)) && loc) ? loc->cat[i] :
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+ __get_locale(i, (mask & (1<<i)) ? name : "");
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+ if (tmp.cat[i] == LOC_MAP_FAILED)
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+ return 0;
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+ }
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/* For locales with allocated storage, modify in-place. */
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if (__loc_is_allocated(loc)) {
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- for (i=0; i<LC_ALL; i++)
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- if (mask & (1<<i))
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- loc->cat[i] = __get_locale(i, name);
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+ *loc = tmp;
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return loc;
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}
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- /* Otherwise, build a temporary locale object, which will only
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- * be instantiated in allocated storage if it does not match
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- * one of the built-in static locales. This makes the common
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- * usage case for newlocale, getting a C locale with predictable
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- * behavior, very fast, and more importantly, fail-safe. */
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- for (j=i=0; i<LC_ALL; i++) {
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- if (loc && !(mask & (1<<i)))
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- lm = loc->cat[i];
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- else
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- lm = __get_locale(i, mask & (1<<i) ? name : "");
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- if (lm) j++;
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- tmp.cat[i] = lm;
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- }
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-
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- if (!j)
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- return C_LOCALE;
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- if (j==1 && tmp.cat[LC_CTYPE]==&__c_dot_utf8)
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- return UTF8_LOCALE;
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+ /* Otherwise, first see if we can use one of the builtin locales.
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+ * This makes the common usage case for newlocale, getting a C locale
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+ * with predictable behavior, very fast, and more importantly, fail-safe. */
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+ if (!memcmp(&tmp, C_LOCALE, sizeof tmp)) return C_LOCALE;
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+ if (!memcmp(&tmp, UTF8_LOCALE, sizeof tmp)) return UTF8_LOCALE;
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+ /* If no builtin locale matched, attempt to allocate and copy. */
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if ((loc = malloc(sizeof *loc))) *loc = tmp;
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return loc;
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