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fix resolving symbols in objects loaded in RTLD_LOCAL mode

basically we temporarily make the library and all its dependencies
part of the global namespace but only for the duration of performing
relocations, then return them to their former state.
Rich Felker 14 năm trước cách đây
mục cha
commit
92ab5d8d15
1 tập tin đã thay đổi với 11 bổ sung0 xóa
  1. 11 0
      src/ldso/dynlink.c

+ 11 - 0
src/ldso/dynlink.c

@@ -493,6 +493,9 @@ void *dlopen(const char *file, int mode)
 
 	if (setjmp(rtld_fail)) {
 		/* Clean up anything new that was (partially) loaded */
+		if (p->deps) for (i=0; p->deps[i]; i++)
+			if (p->deps[i]->global < 0)
+				p->deps[i]->global = 0;
 		for (p=orig_tail->next; p; p=next) {
 			next = p->next;
 			munmap(p->map, p->map_len);
@@ -511,7 +514,15 @@ void *dlopen(const char *file, int mode)
 	/* First load handling */
 	if (!p->deps) {
 		load_deps(p);
+		for (i=0; p->deps[i]; i++)
+			if (!p->deps[i]->global)
+				p->deps[i]->global = -1;
+		if (!p->global) p->global = -1;
 		reloc_all(p);
+		for (i=0; p->deps[i]; i++)
+			if (p->deps[i]->global < 0)
+				p->deps[i]->global = 0;
+		if (p->global < 0) p->global = 0;
 	}
 
 	if (mode & RTLD_GLOBAL) {