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- #include <stdlib.h>
- #include <string.h>
- #include "locale_impl.h"
- #include "libc.h"
- extern const struct __locale_map __c_dot_utf8;
- static const struct __locale_struct c_locale = { 0 };
- static const struct __locale_struct c_dot_utf8_locale = {
- .cat[LC_CTYPE] = &__c_dot_utf8
- };
- int __loc_is_allocated(locale_t loc)
- {
- return loc && loc != &c_locale && loc != &c_dot_utf8_locale;
- }
- locale_t __newlocale(int mask, const char *name, locale_t loc)
- {
- int i, j;
- struct __locale_struct tmp;
- const struct __locale_map *lm;
- /* For locales with allocated storage, modify in-place. */
- if (__loc_is_allocated(loc)) {
- for (i=0; i<LC_ALL; i++)
- if (mask & (1<<i))
- loc->cat[i] = __get_locale(i, name);
- return loc;
- }
- /* Otherwise, build a temporary locale object, which will only
- * be instantiated in allocated storage if it does not match
- * one of the built-in static locales. This makes the common
- * usage case for newlocale, getting a C locale with predictable
- * behavior, very fast, and more importantly, fail-safe. */
- for (j=i=0; i<LC_ALL; i++) {
- if (loc && !(mask & (1<<i)))
- lm = loc->cat[i];
- else
- lm = __get_locale(i, mask & (1<<i) ? name : "");
- if (lm) j++;
- tmp.cat[i] = lm;
- }
- if (!j)
- return (locale_t)&c_locale;
- if (j==1 && tmp.cat[LC_CTYPE]==c_dot_utf8_locale.cat[LC_CTYPE])
- return (locale_t)&c_dot_utf8_locale;
- if ((loc = malloc(sizeof *loc))) *loc = tmp;
- return loc;
- }
- weak_alias(__newlocale, newlocale);
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