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- #include <aio.h>
- #include <errno.h>
- #include "pthread_impl.h"
- /* Due to the requirement that aio_suspend be async-signal-safe, we cannot
- * use any locks, wait queues, etc. that would make it more efficient. The
- * only obviously-correct algorithm is to generate a wakeup every time any
- * aio operation finishes and have aio_suspend re-evaluate the completion
- * status of each aiocb it was waiting on. */
- static volatile int seq;
- void __aio_wake(void)
- {
- a_inc(&seq);
- __wake(&seq, -1, 1);
- }
- int aio_suspend(struct aiocb *const cbs[], int cnt, const struct timespec *ts)
- {
- int i, last, first=1, ret=0;
- struct timespec at;
- if (cnt<0) {
- errno = EINVAL;
- return -1;
- }
- for (;;) {
- last = seq;
- for (i=0; i<cnt; i++) {
- if (cbs[i] && cbs[i]->__err != EINPROGRESS)
- return 0;
- }
- if (first && ts) {
- clock_gettime(CLOCK_MONOTONIC, &at);
- at.tv_sec += ts->tv_sec;
- if ((at.tv_nsec += ts->tv_nsec) >= 1000000000) {
- at.tv_nsec -= 1000000000;
- at.tv_sec++;
- }
- first = 0;
- }
- ret = __timedwait(&seq, last, CLOCK_MONOTONIC,
- ts ? &at : 0, 0, 0, 1);
- if (ret == ETIMEDOUT) ret = EAGAIN;
- if (ret) {
- errno = ret;
- return -1;
- }
- }
- }
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