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@@ -3,21 +3,52 @@
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#include "locale_impl.h"
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#include "libc.h"
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+extern const struct __locale_map __c_dot_utf8;
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+
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+static const struct __locale_struct c_locale = { 0 };
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+static const struct __locale_struct c_dot_utf8_locale = {
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+ .cat[LC_CTYPE] = &__c_dot_utf8
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+};
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+
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+int __loc_is_allocated(locale_t loc)
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+{
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+ return loc && loc != &c_locale && loc != &c_dot_utf8_locale;
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+}
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+
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locale_t __newlocale(int mask, const char *name, locale_t loc)
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{
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- int i;
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+ int i, j;
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+ struct __locale_struct tmp;
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+ const struct __locale_map *lm;
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- if (!loc) {
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- loc = malloc(sizeof *loc);
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- if (!loc) return 0;
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+ /* For locales with allocated storage, modify in-place. */
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+ if (__loc_is_allocated(loc)) {
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for (i=0; i<LC_ALL; i++)
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- if (!(mask & (1<<i)))
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- loc->cat[i] = __get_locale(i, "");
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+ if (mask & (1<<i))
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+ loc->cat[i] = __get_locale(i, name);
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+ return loc;
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+ }
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+
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+ /* Otherwise, build a temporary locale object, which will only
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+ * be instantiated in allocated storage if it does not match
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+ * one of the built-in static locales. This makes the common
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+ * usage case for newlocale, getting a C locale with predictable
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+ * behavior, very fast, and more importantly, fail-safe. */
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+ for (j=i=0; i<LC_ALL; i++) {
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+ if (loc && !(mask & (1<<i)))
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+ lm = loc->cat[i];
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+ else
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+ lm = __get_locale(i, mask & (1<<i) ? name : "");
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+ if (lm) j++;
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+ tmp.cat[i] = lm;
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}
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- for (i=0; i<LC_ALL; i++)
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- if (mask & (1<<i))
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- loc->cat[i] = __get_locale(i, name);
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+ if (!j)
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+ return (locale_t)&c_locale;
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+ if (j==1 && tmp.cat[LC_CTYPE]==c_dot_utf8_locale.cat[LC_CTYPE])
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+ return (locale_t)&c_dot_utf8_locale;
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+
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+ if ((loc = malloc(sizeof *loc))) *loc = tmp;
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return loc;
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}
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